Work has started on 1.6.x
The main push of 1.5.x was new player interactions and new game mechanics, including base building, generic vehicle towing and winching, vehicle wrecks & recovery, aircraft pylon loadout selection, sandbags, weapon lasers, and more. Most of the changes were clientside, with of course some serverside changes to govern the new systems.
With 1.6.x we are s...
2023-11-24 04:28:51 +0000 UTC
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Small new hidden feature coming in next build.
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For base-building (some parts coming now, most later), one key consideration is choosing flat terrain. We are delivering two solutions, pictured above.
Look closely at the above image, there are two methods used to prepare a surface for base building.
Initially, we will have t...
2023-04-27 10:24:01 +0000 UTC
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Pushing forward with more logistics design, much further than we intended to go for next framework update, however I think it will be worthwhile!
2023-02-17 03:11:19 +0000 UTC
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Beta version of the latest gameplay feature
2022-11-19 10:31:13 +0000 UTC
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Due to popular demand we're finally rolling forward with a small feature many have been requesting....
crate inventory save/load
We should have it ready for public dev build by end of this weekend. Keep an eye on the github repository for the commit. It is fairly modular, with only a few files modified to make it all work.
In addition there is another popular-demand...
2022-11-17 11:27:46 +0000 UTC
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All attention is on Stratis at the moment.
Using it as a guide for further multi-terrain support in the framework. Want to move toward better Zeus Mode integration and fleshing out a proper "Zeus Mode". Part of that is to improve terrain-based logic in the mission systems.
A goal is to create a "Zeus" role in the role selection menu. Server admins can choose whether or not to enable...
2022-10-26 12:28:56 +0000 UTC
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1.2.1 will feature a heavily overhauled mission Leaderboard, with significant performance optimisation by switching from Arrays to HashMaps for data structuring.
In addition, we are adding an innovative new leaderboard to track player accuracy. We are splitting it into two, one for Snipers and one for all other roles. The top ...
2022-07-19 10:05:15 +0000 UTC
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demonstrating some of the innovating things we're working on related to AI behaviours.
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for now this vid is only visible on patreon :)
2022-05-29 12:48:21 +0000 UTC
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Working on improving AI unit & group behaviours. We've moved over to Arma 3 Dev Branch as it contains a number of new AI-improving functions.
Probably we will add some parameters for AI, since some of the more powerful stuff also comes with a performance cost, so an ON/OFF toggle for server admins will be handy.
Was working on AI helicopter landings, however want to make progres...
2022-05-24 11:21:42 +0000 UTC
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Hi all,
It's been awhile :)
Just a small heads up that there are 2 mission updates in the pipeline,
First is a maintenance update to address a few bugs and making some easy-to-access tweaks
Second is a content/feature update with some deeper changes/new stuff. Nothing huge, but some mission stuff--focusing on AO sub-objectives--and some AI stuff. AI stuff to include Head...
2022-04-17 01:27:10 +0000 UTC
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Now that 1.1.9 is pushed, we're looking ahead to 1.2.0. The goal is a 4-6 week cycle for this update. Enough time to squeeze in some interesting features.
Two main features for the update will be:
- Player sandbag deployment
- Headless client
With also some work going into improved AI made possible by recent Arma updates, and even a little work on missions and tasks.
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2020-10-20 09:51:38 +0000 UTC
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As my previous work on a new Urban mode got wiped with a hardware upgrade in March, and then the "human malware" event caused a lot of life turmoil including an employment standdown (work volume dropped by 90% in March/Apr), it took a few months to stabilize things. Now work and life are looking better, so I can resume Arma as a small side hobby.
For future content, I'm looking to resume ...
2020-07-12 12:12:26 +0000 UTC
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At a snails pace, slowly but surely, we have finally published an update with the new menu.
Once this patch is finalized (currently a short beta test for the menu), we'll get to work immediately on the following plans:
- (Highest priority) Support for ...
2019-04-22 13:11:38 +0000 UTC
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A progress pic of the UI of the new system
2018-10-30 09:01:53 +0000 UTC
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1.1.3 we hope to deliver two large features to the Apex framework.
First is the Headless Client system. For other modes it is not so hard as they rely on vanilla AI. However for our custom AI systems it is a complex process to get everything right. Once active, the server will attempt to distribute abo...
2018-10-20 02:52:14 +0000 UTC
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Next mission update is published, featuring support for the new USS Liberty destroyer.
More info here:
https://forums.bohemia.net/forums/topic/212240-apex-framework/
2018-08-18 06:02:06 +0000 UTC
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With 1.84 released, our next framework update is just a few days away. Featured is full integrated support for the new USS Liberty destroyer and AA/Radar assets.
2018-08-15 12:06:24 +0000 UTC
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https://forums.bohemia.net/forums/topic/212240-apex-framework/
https://discord.gg/TAUSBnD
The last several months was an exciting time for development, with lots of updates and patches (and patches on patches). Thankfully ...
2018-04-21 07:46:25 +0000 UTC
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https://github.com/auQuiksilver/Apex-Framework
Other ways to support the project:
BTC - 1EYuCtKGvruJ1UveL5K7TvuZLauaoE7b36
ETH - 0x2c1dbae68eea123dd9a3fdecad57500522cc3b7e
2017-12-11 11:49:42 +0000 UTC
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