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Hyper Light Breaker - May '25 Show + Tell ๐Ÿ‘‘

Weโ€™re approaching the halfway mark of Early Access, and we couldnโ€™t be more grateful for everyone whoโ€™s joined us so far. ๐Ÿ’œ

Thanks to your feedback and support, Hyper Light Breaker has moved from Mixed to Very Positive reviews on Steam - a huge milestone for the team, and one weโ€™re so proud of and grateful for. ๐Ÿ™

Weโ€™re keeping the momentum going with new content, polish, and a lot of behind-the-scenes work. Hereโ€™s a look at what different parts of the team have been focused on lately:

๐ŸŽž๏ธ Animation
Animation has been hard at work on the salt devil and twins, both of which we've already teased a bit.

What an expressive bean (as Anna would say)!

๐Ÿ’ซ VFX
Expect fun new visual twists, splosions, and options coming at you from VFX land.

๐Ÿงฉ Tech Art
Tech art does what tech art does best which is something not many understand but the end product is undeniably cool.

๐Ÿง‘โ€๐ŸŽจ Character Art + ๐Ÿ–Œ๏ธ Concept Art
Work continues on new Elites and other enemies...some familiar nuisances might be evolving.

Tell us your favorite colorways!

As always, thank you for being here โ€” whether youโ€™re playing every update or just keeping an eye on the horizon.

โ€”

Weโ€™re excited to share more soon ๐Ÿœ By the way, if you have an idea for a name for our next major update that features the twins, throw it our way. Looking for something as pithy as "Buried Below"

The Breaker Team ๐Ÿ˜ธ

Comments

Snail colorway is ๐Ÿฅต๐Ÿฅต๐Ÿฅต

Ian Riley

the VFX is always so sharp and colorful. and that hot pink dog in the last art is so striking!

Rixen


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