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๐Ÿ”ฎ Dev Insight: Why So Many Binary Choices

Hey everyone!

I had a good chat recently about the more binary-looking choices in Chapters 2 and 3, things like โ€œDo you want NTR content?โ€ or โ€œWill this scene happen or be skipped entirely?โ€

I figured others might be wondering about this too, so hereโ€™s a breakdown of why those decisions exist and how things will start to shift in Chapter 4.

Why so many binary choices?

Some of those early โ€œeither/orโ€ decisions are there to help the game understand what kind of experience youโ€™re looking for.

For example:

-which would completely kill the pacing and immersion-
I decided itโ€™s better to break immersion just once, early on, and let the story adjust itself quietly in the background after that.

The three options I had as a developer:

I went with Option 3 because it respects all player types. You still have meaningful choices within those content paths, but the game doesnโ€™t need to constantly stop and ask for permission every step of the way.


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