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Having the right approach can mean the difference between good and bad topology and also save a lot of time. Here's a selection of objects I've modeled with the main steps indicated.
Victor
tenken
jennatrap
desi p o o h
FreeFenrir
CyukiUWU
rtn_man
extofficial22
AverageNeighbor
HopelessBohemian
Aiser0
Humite-Ubie's House of Kinks
lallupyon
MoreTorqual3D
Nxlim_photography
Peppen
シンヤ@刀匠ねずみ
porforever
VUEngine
Aven
Mikiko
牛乳パック
tobototoki
Amy
としあっと
やまぶきいろ
Druidly Games
AlexxElQuejumbroso
urgiantesscomics
こゆび丸
Sam Tail
御手洗
indopan
SolsPatreon
Yellowtones
toku123
Poo(ポー)
ZNany
PurpleAndVolchaArt
Hugo92