Monster stat blocks in Fifth Edition are sometimes complicated and have a lot of moving parts. Unless you’re an expert at the game, it might be difficult to suss out how they are supposed to be run. I designed this guide to help gamemasters understand the core tactics of Fifth Edition monsters.
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CR 1/4 Monster Tactics
We're re-releasing the CR 1/4 PDF FREE to the public t...
If you're looking for a quick way to decide what CR monsters and how many to send at your party using the EMHD difficulty classification system, here is the sheet I'm using for my own reference.
The first tab explains how to use it. Then the sheet organizes the tabs by level.
This is a good "quick-and-dirty" way to build encounters.
The first big adventure of the new year will quickly remind you that, yes, it is indeed winter (as if all the snow everyone's been getting isn't enough).
Hope you're all well-rested. As soon as start the fulfillment process on our last two Kickstarters (Legends of Omeria should be shipping within the next month or two and Pexia/Hot8 are both in final production), we're going to start doing "Quickstarters" for the Gamemaster's Survival Guides.
The DMDave team will be "out of the office" starting Thursday, December 23, 2021 until Monday, January 3, 2022.
Thank you so much to everyone for your continued support! None of this would be possible without you. The entire DMDave team is grateful to you and wishes all of you and your loved ones a safe...
But I figure since there's a lot of new folks here who've recently come from Instagram, you probably don't know all the big players in the field yet. For my money, one of the best music composers working today is our friend, Michael Ghelfi. I constantly listen to his stuff (when I'm not listening to Metallica, of course) while I'm wr...
I thought I might end the year with an adventure that uses monsters that aren't in the SRD. If you don't already know, I'm limited by what I can use by Wizard of the Coast's systems reference document (SRD). This means I can't use certain creatures like beholders, mindflayers, etc. since they aren't included in that document.
I've listed some monsters I'm interested in writ...
Happy early holidays. While Scott's finishing up Pexia's Guide to Omeria, I'm in the home stretch for fishing up Hand of the Eight. All that's left is the Citadel of the Danaavrakti that features the final conflict between the characters and the story's overarching villain.
I've got 20 rooms to fill in this 10th-level adventure.
Monster stat blocks in Fifth Edition are sometimes complicated and have a lot of moving parts. Unless you’re an expert at the game, it might be difficult to suss out how they are supposed to be run. I designed this guide to help gamemasters understand the core tactics of Fifth Edition monsters.
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CR 1/8 M...
2021-12-10 16:01:57 +0000 UTCView Post
Monster stat blocks in Fifth Edition are sometimes complicated and have a lot of moving parts. Unless you’re an expert at the game, it might be difficult to suss out how they are supposed to be run. I designed this guide to help gamemasters understand the core tactics of Fifth Edition monsters.
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Other Qu...
2021-12-10 16:01:56 +0000 UTCView Post
Here's kind of a weird poll, but last night I got kind of a clever idea for a dynamic fighting system that allows people do a little bit more during combat. The rules aren't necessarily Fifth Edition (I'm thinking of basing them on BRP, Call of Cthulhu's system), but they really do make combat feel more fluid where high Dexterity allows a character to take multiple attacks d...
If you haven't been keeping up with my Instagram, I've been writing up tips and tactics for Fifth Edition. I hope to release a large PDF of all of them (plus a few along the way) along with a print version sometime in January.
I figure I'd do a four-part series, each focusing on a different ...
Gremlins Take Ostenwold is a Fifth Edition for three to five characters of 3rd level. The adventure begins when the characters discover a small town is under attack by a horde of small green creatures called gremlins. They must find the source of the gremlins and put a stop to them before they multiply and cause more chaos.
Thirteen action-packed adventures for Fifth Edition await you in this exciting issue of BroadSword Monthly! Each adventure focuses on one of the core character backgrounds: Soldier, Charlatan, Criminal, Guild Artisan, Acolyte, Folk Hero, Sage, Sailor, Entertainer, Hermit, Urchin, Noble, and Outlander. Revisit your characters’ origins in these adventure scenarios by some of the top independent...
Village of the ‘Shrooms is a Fifth Edition adventure intended for three to five characters of 2nd to 4th level and is optimized for four characters with an average party level (APL) of 3. The characters investigate an isolated village inhabited only by children. There, they discover a carnivorous alien fungus that ...